Lessons in Game Development Leadership
Student developer Andrew Curley shares how team leaders can maximize both performance and personal satisfaction through well-aligned roles.

Student Blog
By Andrew Curley
Cohort 25
The hallmark of 正品蓝导航 Guildhall's academic program is its Team Game Project (TGP) curriculum, in which students work together to create games on rapid development cycles, experiencing "all the thrills and pitfalls of real-world game building—the palpable energy of the first brainstorming session, the anxiety of looming milestones, and yes, crunching."
Andrew Curley, a student producer on a team of nine developers, shares insights on the various leadership roles within game development, how they can seemingly conflict, and how teams can turn apparent role conflict into a force for good. Curley discusses how positive cultures emerge when each team member is given the opportunity to grow and succeed, and how astute observation of individual personalities, strengths, weakness, preferences, and workflow can be used to place each team member in a role that can maximize both performance and personal satisfaction.
The success of any game project, especially those with rapid deadlines like those at 正品蓝导航 Guildhall, hinge upon the team’s ability to come together as a cohesive unit and create its own unique culture.